If programming languages were religions…
I originally wrote this article in December 15, 2008, and posted it on the Aegisub blog. I’m re-posting it here for archival purposes. — “If programming languages were religions” (Inspired by “If...
View ArticleProgramming is Art
Programming is a subject most often lumped in with engineering or science, and there are countless books dedicated to writing better code, but is this a good approach? To me, it seems much more...
View Article“Fourteen years were not enough” / “14 anos não foram o suficiente”
A while ago, there was a discussion in a mail group composed of members of the Brazilian videogame industry, regarding its perceived lack of progress when compared to many other countries – the case in...
View ArticleOn how Diablo III fails to live up to the Diablo legacy
[Edit: I'm now halfway through Act II, and everything I say stands - and, in fact, the problems have become even more obvious] Diablo III just got released this week, to a spectacularly catastrophic...
View ArticleThe guide to implementing 2D platformers
Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and...
View ArticleMath for Game Programmers 05 – Vector Cheat Sheet
This is the long due fifth article in this series. If you aren’t comfortable with vectors, you might want to take a look at the first four articles in this series before: Introduction, Vectors 101,...
View ArticleIn Defence of Steam Greenlight
A few days ago, Steam’s already controversial service “Greenlight” (intended as a way to let the community decide which indie games are to be published by it) was surrounded by a true storm of...
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